Closed beta — invite-only

Build a WebGL game with AI.
Ship it in 30 minutes.

Describe the game you want in plain words. AI writes the code, picks the assets, and gives you a playable WebGL game ready to publish on the marketplace. No engines to install. No code to learn.

Phaser · Three.js · Babylon · PixiBrowser-nativeNo install

The Problem

Game ideas die before they ship

The gap between “I want to make a game” and “I shipped a game” is months of code, engines, and dead-end prototypes.

Making games is hard

Unity has a 6-month learning curve. Godot has shaders and scripting. Engines, asset pipelines, build chains — most ideas die before the first prototype runs.

Talent is expensive

An indie team of 3 burns $20-40K/month before shipping a single game. Freelance devs charge $80-150/hr. Most creators give up before they start.

Solo devs ship slow

A platformer takes months. A puzzle game weeks. Then come the bugs, the playtests, the marketing. By release, the trend you wanted to ride has passed.

How it works

Three steps. No code.

From idea to a playable, share-ready WebGL game in under an hour.

01

Describe it

Open the builder, type what you want. "A platformer where a cat collects fish" works. "Make me a roguelike with procedural rooms" works too. AI asks back when it needs to.

02

Watch it build

Files appear in the sandbox. The preview updates live after every change. Iterate with chat: "make the jump higher", "add a second level", "swap the sprites". Plain words.

03

Publish & earn

One click sends your game to the marketplace with a leaderboard, share link, and ads slot. Players play instantly in their browser. You split the ad revenue 50/50.

Who it's for

For anyone who imagines games

Indie devs

Prototype in 30 minutes

Before
A weekend per prototype
After
10 prototypes per evening

Test more ideas. Iterate faster. Find what's fun without burning a month on tooling. Export the source when one works.

Streamers

Games for your community

Before
Buy or skip
After
Make a custom game for stream night

“Build a game where my mods race carts named after themselves.” Done. Shared by link. Played live on stream.

Educators

Interactive lessons

Before
Static slides + boredom
After
Mini-games students replay

Teaching fractions, history dates, vocab? Build a 5-minute mini-game per concept. Embed in your LMS via the share link.

Hobbyists

Always wanted to make a game?

Before
Tutorials, then quit
After
Describe it, play it tonight

You don't need to learn Unity. You don't need to learn anything. Type what you imagine. AI figures out the rest.

Features

Everything to build,
publish, and earn

4 JS-native engines

Phaser 3 for 2D platformers and puzzles. Three.js and Babylon.js for 3D. PixiJS for creative coding. AI picks the right one or you do.

Drag to rotate · meet the crew

Live preview

Every file change re-renders the game in a sandboxed iframe instantly. Play while you build. Catch bugs the moment they happen.

Free CC0 assets

Curated Kenney.nl asset packs built into the builder. Sprites, sounds, UI kits — all CC0. No copyright headaches.

Chat-driven iteration

“Make the jump higher.” “Add a boss.” “Swap the cat for a dragon.” Plain words. The AI rewrites only what needs to change.

One-click publish

Your game goes live on games.limaze.com with a leaderboard, share link, and ads slot. Browser-instant for players. No downloads.

Built-in leaderboards

Per-game high scores out of the box. Players post scores, you see retention metrics. No backend code to write.

50/50 ad revenue

Gaming-network video ads split evenly with creators. Payouts via Stripe. No minimum threshold for early creators.

Sandbox safety

Generated games run in iframes with strict CSP. No network calls, no eval, no rogue scripts. Your players are safe by default.

The Builder

Describe a game. Watch it ship.

Chat on the left. File tree in the middle. Live game preview on the right. Iterate until it's the game you imagined.

Limaze builder — chat panel describing a platformer, file tree showing game.js, live preview running in iframe
Chat interface
describe in plain words
Live preview
iframe re-renders on save
4 engines
Phaser, Three, Babylon, Pixi
Auto-publish
one click to marketplace

The Crew

Meet the Lims

Four specialized helpers working together inside the builder — each with a job, a personality, and a voice.

Forge — Designer

Sketches the gameplay loop, level structure, and feel. The one who asks “what makes this fun?” before code is written.

Spark — Coder

Writes the actual Phaser / Three.js / Babylon code. Fast, clean, browser-native. No build steps, no engines to install.

Limaze · Lim crew

Pixel — Artist

Curates Kenney CC0 packs that fit the game. Arranges sprites, balances the palette, makes screens read at a glance.

Beat — Playtester

Runs your game headless, flags balance issues, broken hitboxes, and impossible jumps. The QA you couldn't afford to hire.

4
Lims in the crew
4
WebGL engines supported
Games you can imagine

Each lim plays their role inside the builder. You stay the director.

Marketplace

Where AI-made games
find players

Hundreds of WebGL games. Played instantly in the browser. No downloads, no installs.

Platformer
Puzzle
Arcade
Racing
RPG / Adventure
Casual
50%
Creator ad revenue
100
Games at beta launch
0s
Players install time

CrazyGames serves 30M players a month with browser-instant games. Limaze gives creators the AI builder to fill that shelf.

Pricing

Simple pricing. Strong AI.

Start free. Same AI on every tier — limits are on sessions, not quality.

Starter

Free

Try the builder, ship a game

  • 3 builder sessions / day
  • Phaser 3 + PixiJS engines
  • Public games on marketplace
  • Kenney asset library
  • Community support
Start Free
Most Popular

Pro

$29/month

For creators shipping regularly

  • Unlimited builder sessions
  • All 4 engines (Phaser, Three, Babylon, Pixi)
  • Private games + drafts
  • 50/50 ad revenue split
  • Priority builder queue
  • Email support
Go Pro

Studio

$99/month

For teams and serious creators

  • Everything in Pro
  • Team workspace (up to 5 seats)
  • Advanced game analytics
  • Custom domain per game
  • Branded creator profile
  • Priority support
Contact Sales

No model downgrade

Every tier uses the same top-tier Claude model. We gate by daily builder sessions and engine access — never by AI quality. A free user gets the same Spark that the paid Studio gets.

Questions? Answers.

Limaze is an AI builder for WebGL games. You describe a game in plain words; AI writes the code, picks the assets, and gives you a playable game ready to publish on our marketplace. No engines to install, no code to learn.
Most simple games (platformers, puzzles, arcades) ship in 15-30 minutes — including iteration. More complex games with multiple levels or 3D scenes take an hour or two. You're never starting from scratch — every change is incremental.
Four JS-native engines, all loaded via CDN — no install: Phaser 3 (2D platformers and puzzles), Three.js (3D scenes), Babylon.js (heavier 3D), PixiJS (creative coding and visual toys). The AI picks the right one for your idea or you specify.
No. The builder is chat-only. You describe what you want and iterate in plain words: "make the jump higher", "add a second level", "swap the cat for a dragon". The AI handles the code.
Yes. Every game published on games.limaze.com gets a leaderboard, share link, and an ads slot. Revenue from gaming-network video ads is split 50/50 with the creator. Subscriptions and IAP are on the roadmap.
Iterate. The chat is conversational — "the jump doesn't work", "the score isn't saving" — and the AI fixes the specific issue. The preview iframe re-renders after every change so you catch bugs immediately. Beat (the Playtester lim) also auto-runs your game and flags balance issues.
All assets come from Kenney.nl — a curated library of CC0 (free for commercial use) sprites, audio, and UI kits. The AI picks what fits your game. Your IP, no copyright headaches.
Closed beta opens Q2 2026 to a limited set of invited creators. The first 100 creators get founder status and a lifetime discount. Join the waitlist below for an invite.
Limaze

Ship the first AI-built game on Limaze

Closed beta opens Q2 2026. First 100 creators get founder status, a lifetime discount, and early access to the builder.

or
Join via Telegram

No spam. Invites go out in waves before launch.