Build a WebGL game with AI.
Ship it in 30 minutes.
Describe the game you want in plain words. AI writes the code, picks the assets, and gives you a playable WebGL game ready to publish on the marketplace. No engines to install. No code to learn.
Get started
Pick your side
Play what others built or open the studio and ship your own. Both live one click away.
The Problem
Game ideas die before they ship
The gap between “I want to make a game” and “I shipped a game” is months of code, engines, and dead-end prototypes.
Making games is hard
Unity has a 6-month learning curve. Godot has shaders and scripting. Engines, asset pipelines, build chains — most ideas die before the first prototype runs.
Talent is expensive
An indie team of 3 burns $20-40K/month before shipping a single game. Freelance devs charge $80-150/hr. Most creators give up before they start.
Solo devs ship slow
A platformer takes months. A puzzle game weeks. Then come the bugs, the playtests, the marketing. By release, the trend you wanted to ride has passed.
How it works
Three steps. No code.
From idea to a playable, share-ready WebGL game in under an hour.
Describe it
Open the builder, type what you want. "A platformer where a cat collects fish" works. "Make me a roguelike with procedural rooms" works too. AI asks back when it needs to.
Watch it build
Files appear in the sandbox. The preview updates live after every change. Iterate with chat: "make the jump higher", "add a second level", "swap the sprites". Plain words.
Publish & earn
One click sends your game to the marketplace with a leaderboard, share link, and ads slot. Players play instantly in their browser. You split the ad revenue 50/50.
Who it's for
For anyone who imagines games
Prototype in 30 minutes
Test more ideas. Iterate faster. Find what's fun without burning a month on tooling. Export the source when one works.
Games for your community
“Build a game where my mods race carts named after themselves.” Done. Shared by link. Played live on stream.
Interactive lessons
Teaching fractions, history dates, vocab? Build a 5-minute mini-game per concept. Embed in your LMS via the share link.
Always wanted to make a game?
You don't need to learn Unity. You don't need to learn anything. Type what you imagine. AI figures out the rest.
Features
Everything to build,
publish, and earn
4 JS-native engines
Phaser 3 for 2D platformers and puzzles. Three.js and Babylon.js for 3D. PixiJS for creative coding. AI picks the right one or you do.
Drag to rotate · meet the crew
Live preview
Every file change re-renders the game in a sandboxed iframe instantly. Play while you build. Catch bugs the moment they happen.
Free CC0 assets
Curated Kenney.nl asset packs built into the builder. Sprites, sounds, UI kits — all CC0. No copyright headaches.
Chat-driven iteration
“Make the jump higher.” “Add a boss.” “Swap the cat for a dragon.” Plain words. The AI rewrites only what needs to change.
One-click publish
Your game goes live on games.limaze.com with a leaderboard, share link, and ads slot. Browser-instant for players. No downloads.
Built-in leaderboards
Per-game high scores out of the box. Players post scores, you see retention metrics. No backend code to write.
50/50 ad revenue
Gaming-network video ads split evenly with creators. Payouts via Stripe. No minimum threshold for early creators.
Sandbox safety
Generated games run in iframes with strict CSP. No network calls, no eval, no rogue scripts. Your players are safe by default.
The Builder
Describe a game. Watch it ship.
Chat on the left. File tree in the middle. Live game preview on the right. Iterate until it's the game you imagined.

The Crew
Meet the Lims
Four specialized helpers working together inside the builder — each with a job, a personality, and a voice.
Forge — Designer
Sketches the gameplay loop, level structure, and feel. The one who asks “what makes this fun?” before code is written.
Spark — Coder
Writes the actual Phaser / Three.js / Babylon code. Fast, clean, browser-native. No build steps, no engines to install.
Limaze · Lim crew
Pixel — Artist
Curates Kenney CC0 packs that fit the game. Arranges sprites, balances the palette, makes screens read at a glance.
Beat — Playtester
Runs your game headless, flags balance issues, broken hitboxes, and impossible jumps. The QA you couldn't afford to hire.
Each lim plays their role inside the builder. You stay the director.
Marketplace
Where AI-made games
find players
Hundreds of WebGL games. Played instantly in the browser. No downloads, no installs.
CrazyGames serves 30M players a month with browser-instant games. Limaze gives creators the AI builder to fill that shelf.
Pricing
Simple pricing. Strong AI.
Start free. Same AI on every tier — limits are on sessions, not quality.
Starter
Try the builder, ship a game
- 3 builder sessions / day
- Phaser 3 + PixiJS engines
- Public games on marketplace
- Kenney asset library
- Community support
Pro
For creators shipping regularly
- Unlimited builder sessions
- All 4 engines (Phaser, Three, Babylon, Pixi)
- Private games + drafts
- 50/50 ad revenue split
- Priority builder queue
- Email support
Studio
For teams and serious creators
- Everything in Pro
- Team workspace (up to 5 seats)
- Advanced game analytics
- Custom domain per game
- Branded creator profile
- Priority support
No model downgrade
Every tier uses the same top-tier Claude model. We gate by daily builder sessions and engine access — never by AI quality. A free user gets the same Spark that the paid Studio gets.
Questions? Answers.

Ship the first AI-built game on Limaze
Closed beta opens Q2 2026. First 100 creators get founder status, a lifetime discount, and early access to the builder.
No spam. Invites go out in waves before launch.